Whether we are talking about PSP or PlayStation VitaPlayStation’s history is deeply rooted in mobile gaming. Sure, the Vita wasn’t particularly successful and the system saw an unfortunate lack of support soon after launch, but it would be a shame if Sony steered clear of the manual scene due to recent shortcomings. And for those who have already used the Vita, it’s hard to deny that it was great.
But there is no need to be afraid. Sony still believes in mobile gaming. However, the company is looking for a new way to enter this world through a smart road, which could save the company (and consumers) tons of money on hardware. How might you ask? With our phones of course!
PlayStation is investing heavily in mobile gaming, with Sony recently announcing its acquisition of Savage Game Studios. The company has been hard at work on the AAA live service action game, but we won’t be learning about it for a little longer. Sony has also output a file single spinean iOS game console that connects to your device Iphone It allows you to play mobile games in complete comfort.
You may be wondering, “What’s the big problem?” Mobile gaming is everywhere, and Sony making its way onto the scene means more predatory microtransactions and low-effort trash, right? Well, think of it this way: If we expect PlayStation-quality games on mobile, Sony could change the industry forever. After all, there is no BackBone One to play Clash of Clans or Candy Crush.
The future of PlayStation in mobile gaming
smart phones Astonishingly powerful. We’ve seen a gradual evolution of mobile gaming and what it has been capable of over the past decade. And every year, more advanced titles are available: Jinshin effect And Diablo: Immortal are great examples, as they are visually sophisticated and graphically demanding.
These aren’t just regular nicknames either. It is a complete RPG with deep mechanics and tons to do. Genshin Impact in particular is impressive, as it is also available on computerAnd the PS5 And the Xbox Xbox X|s. Obviously putting a big budget behind mobile games can deliver very compelling results, and it would benefit Sony not to underestimate the potential of the mobile gamer base.
To be perfectly clear, we’re not 100% sure that PlayStation’s foray into mobile gaming will be good. It’s quite possible that Sony’s plans are no different from most other mobile developers, offering predatory free-to-play systems paired with low-quality gameplay that does nothing but pull money out of wallets.
But if we’re a little more optimistic, Sony could deliver the same level of quality expected of the PSP and PS Vita, except for our smartphones. There are a lot of advantages to this, most notably that the new PlayStation hardware will no longer be necessary and can save both consumers and the company a lot of money. It will likely be recommended that you use the Backbone One controller to pair it with your smartphone. But that’s only $99.99, a price point that isn’t nearly as steep as paying for a full console.
We already know that Savage Game Studios’ first project is a live service, which means it will be free to play. However, I hope Sony takes some risks with its mobile initiative and isn’t afraid to spend some money on upcoming mobile titles.
Sony mobile games shouldn’t be free
There are two plausible futures when Sony says, “PlayStation is coming to mobile.” The first is not very different from games like Genshin Impact or Diablo: Immortal. We will get high quality free games full of microtransactions and steep progression systems. It would be fine, but that’s what I expected from the mobile world, and frankly, it’s not exciting.
The other timeline makes PlayStation continue the legacy of the PSP and PS Vita on mobile. This means the expectation of AAA and indie titles in the palm of our hands. We need to see games with high production values and moderate price points to get in, ideally without in-app purchases. After all, the biggest PS Vita game launched at $49.99, and as a result, a certain level of quality was expected and often delivered.
Why should phone games be different? Yes, it would be hard to convince a market accustomed to playing games for free that they should spend $10-50 to get access to a new PlayStation game. But with great ads and trailers featuring high-quality action, it can forever change the landscape and turn mobile gaming into more than just the home of mindless, life-sucking addiction.
PlayStation could return to the most unusual games through mobile
There is no doubt that the resources required for PS5 exclusive development are much greater than what is required to launch a game on mobile devices. By its nature, this means that the style of game that can appear on PS5 will be very limited. They must be graphically modern, appeal to popular tastes, and feature specific systems that the company knows will work.
Have you ever wondered why PlayStation exclusives are often third-person adventure games with a heavy emphasis on cinematic scenes, and often (especially lately) feature lighter RPG mechanics? whether we’re talking the last of usAnd the UnknownAnd the God of WarAnd the Forbidden horizon westAnd the Days gone byAnd the Spider-Man from MarvelAnd the Questions and clatteror Ghost of TsushimaEach of these games checks a few similar squares.
It’s rare for Sony to green-light a game that doesn’t stick to the formula the company knows will work. I love PlayStation games, but at the end of the day, this is business, and not much to be risked, especially with the cost and time consuming to make games.
Mobile has a unique opportunity to change that. For example, Gravity Rush will not be applicable at all as a PS5 exclusive. This was fully illustrated when Gravity Rush 2 launched on PS4, and it didn’t sell particularly well, bringing Japan Studio (the game developer) out of business after four years.
But mobile is an entirely different world, or at least it can be. It’s not expected to make the games cinematic, and it’s plausible that it wouldn’t come close to the graphic requirements. You also have the opportunity to invest in any type you want and adjust the price point accordingly. Something like Gravity Rush could thrive on a mobile device, especially if it launched at $50 and was a full game without microtransactions.
Developers can create titles with less budget and take less time to work on, so even if they’re not as close to success as God of War, they can still make a profit. This creates the possibility of exotic games as well. Of course, Sony wouldn’t give the green light to a $50 million project that would require five years of development time if it looked weird and risky. But reduce this development time by three years. Significantly reduce the amount of money, and Sony is likely to be willing to seize the opportunity.
Imagine the future of mobile as one where the glory of PlayStation mobile gaming returns front and center. I’m talking about full-price addresses that are free from predatory microtransactions that aren’t afraid to be weird. We could see the return of things like Twisted Metal and Gravity Rush, or we could get to enjoy cool new features like Tearaway on PS Vita.
in Blog postHermen Holst claims that PlayStation Studios’ mobile division seeks to focus on “innovative experiences on the go,” but if the company ends up taking up the same space as any other mobile developer, what could he be excited about? We hope Holst really delivers on that promise.